Medium construct, Chaotic Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 36 (8d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | fire |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; poisoned; unconscious |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | understands the languages of its creator but can't speak |
| Challenge | 1 |
While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.
The scarecrow makes two claw attacks.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.
The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.
Medium construct, Chaotic Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 27 (6d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | fire |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; poisoned; unconscious |
| Senses | Darkvision 60 ft., passive Perception 10 |
| Languages | Common plus one other language |
| Challenge | 1 |
Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage, and the target has the Frightened condition until the end of the scarecrow's next turn.
wis DC 11, one creature the scarecrow can see within 30 feet. Failure: The target has the Frightened condition until the end of the scarecrow's next turn. While Frightened, the target has the Paralyzed condition.
Medium construct, Chaotic Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 27 (6d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | fire |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; poisoned; unconscious |
| Senses | Darkvision 60 ft., passive Perception 10 |
| Languages | Common plus one other language |
| Challenge | 1 |
Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage, and the target has the Frightened condition until the end of the scarecrow's next turn.
wis DC 11, one creature the scarecrow can see within 30 feet. Failure: The target has the Frightened condition until the end of the scarecrow's next turn. While Frightened, the target has the Paralyzed condition.