Scarecrow

Medium construct, Chaotic Evil

Armor Class11
Hit Points36 (8d8)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 13 (+1) 11 (+0) 10 (+0) 10 (+0) 13 (+1)
Saving Throws—
Skills—
Damage Vulnerabilitiesfire
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; poisoned; unconscious
Sensesdarkvision 60 ft., passive Perception 10
Languagesunderstands the languages of its creator but can't speak
Challenge1

Traits

False Appearance.

While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Actions

Multiattack.

The scarecrow makes two claw attacks.

Claw.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.

Terrifying Glare.

The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.