Small humanoid (wizard), Any alignment
| Armor Class | 12 |
|---|---|
| Hit Points | 82 (15d8 + 15) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 16 (+3) | 14 (+2) |
| Saving Throws | Int +7, Wis +6 |
|---|---|
| Skills | Arcana +7, History +7, Insight +6, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Common plus three other languages |
| Challenge | 5 |
The mastermind makes two Arcane Shock or Dagger of the Poisoned Mind attacks.
Melee or Ranged Spell Attack Roll: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 26 (4d10 + 4) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.
Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
The mastermind casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: alter self, light, mage hand
1 each/day: comprehend languages, mage armor, zone of truth