Scion of Grolantor

(Bigby Presents: Glory of the Giants)

Gargantuan giant (titan), Chaotic Evil

Armor Class18 (natural armor)
Hit Points402 (23d20 + 161)
Speed60 ft.
STRDEXCONINTWISCHA
27 (+8) 14 (+2) 25 (+7) 15 (+2) 21 (+5) 18 (+4)
Saving ThrowsCha +11, Wis +12
SkillsPerception +12
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiesexhaustion; paralyzed; poisoned
Sensespassive Perception 22
LanguagesGiant, Primordial
Challenge22

Traits

Legendary Resistance (6/Day).

If the scion fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The scion has advantage on saving throws against spells and other magical effects.

Siege Monster.

The scion deals double damage to objects and structures.

Actions

Multiattack.

The scion makes one Great Tree Club attack and two Slam attacks, or it makes three Boulder attacks.

Great Tree Club.

Melee Attack Roll: +15 to hit, reach 30 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be pushed horizontally up to 100 feet straight away from the scion and have the prone condition.

Slam.

Melee Attack Roll: +15 to hit, reach 20 ft., one target. Hit: 26 (4d8 + 8) force damage.

Boulder.

Ranged Attack Roll: +15 to hit, range 120/480 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage.

Inhale (Recharge 5-6).

The scion inhales a vortex of air in a 120-foot line that is 15 feet wide. Each creature in that area that is Huge or smaller must succeed on a DC 23 Strength saving throw or be pulled up to 120 feet straight toward the scion and be swallowed. A swallowed creature has the restrained condition, has Cover against attacks and other effects outside the scion, and takes 24 (7d6) force damage at the start of each of the scion's turns.

The scion's stomach can hold up to two creatures at a time. If the scion takes 60 damage or more on a single turn from a creature inside it, the scion must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the scion and has the prone condition. If the scion dies, any swallowed creature no longer has the restrained condition and can escape from the corpse using 15 feet of movement, exiting with the prone condition.

Reactions

Feed.

Immediately after taking damage, if it has at least one creature swallowed, the scion deals 10 (3d6) force damage to each swallowed creature and regains 10 hit points.