Scion of Stronmaus

(Bigby Presents: Glory of the Giants)

Gargantuan giant (titan), Chaotic Good

Armor Class20 (natural armor)
Hit Points656 (32d20 + 320)
Speed60 ft., fly 80 ft. (hover), swim 80 ft.
STRDEXCONINTWISCHA
30 (+10) 20 (+5) 30 (+10) 26 (+8) 28 (+9) 24 (+7)
Saving ThrowsDex +13, Int +16
SkillsArcana +16, History +16, Perception +17
Damage Vulnerabilities—
Damage Resistancescold; fire; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitieslightning; thunder
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; prone
Sensestruesight 120 ft., passive Perception 27
LanguagesGiant, Primordial
Challenge27

Traits

Flyby.

The scion doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Legendary Resistance (6/Day).

If the scion fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The scion has advantage on saving throws against spells and other magical effects.

Siege Monster.

The scion deals double damage to objects and structures.

Actions

Multiattack.

The scion makes one attack using Lightning Sword or Hailstone, as well as two Slam attacks.

Lightning Sword.

Melee Attack Roll: +18 to hit, reach 30 ft., one target. Hit: 36 (4d12 + 10) force damage plus 22 (4d10) lightning damage.

Hailstone.

Ranged Attack Roll: +18 to hit, range 120/480 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage plus 18 (4d8) cold damage, and the target must succeed on a DC 26 Strength saving throw or have the prone condition.

Slam.

Melee Attack Roll: +18 to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10) force damage.