Gargantuan giant (titan), Chaotic Good
| Armor Class | 20 (natural armor) |
|---|---|
| Hit Points | 656 (32d20 + 320) |
| Speed | 60 ft., fly 80 ft. (hover), swim 80 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 30 (+10) | 20 (+5) | 30 (+10) | 26 (+8) | 28 (+9) | 24 (+7) |
| Saving Throws | Dex +13, Int +16 |
|---|---|
| Skills | Arcana +16, History +16, Perception +17 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | lightning; thunder |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; prone |
| Senses | truesight 120 ft., passive Perception 27 |
| Languages | Giant, Primordial |
| Challenge | 27 |
The scion doesn't provoke opportunity attacks when it flies out of an enemy's reach.
If the scion fails a saving throw, it can choose to succeed instead.
The scion has advantage on saving throws against spells and other magical effects.
The scion deals double damage to objects and structures.
The scion makes one attack using Lightning Sword or Hailstone, as well as two Slam attacks.
Melee Attack Roll: +18 to hit, reach 30 ft., one target. Hit: 36 (4d12 + 10) force damage plus 22 (4d10) lightning damage.
Ranged Attack Roll: +18 to hit, range 120/480 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage plus 18 (4d8) cold damage, and the target must succeed on a DC 26 Strength saving throw or have the prone condition.
Melee Attack Roll: +18 to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10) force damage.