Gargantuan giant (titan), Neutral Evil
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 499 (27d20 + 216) |
| Speed | 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 30 (+10) | 16 (+3) | 27 (+8) | 17 (+3) | 20 (+5) | 21 (+5) |
| Saving Throws | Cha +12, Wis +12 |
|---|---|
| Skills | Athletics +17, Perception +12 |
| Damage Vulnerabilities | — |
| Damage Resistances | fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | cold |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified |
| Senses | truesight 120 ft., passive Perception 22 |
| Languages | Giant, Primordial |
| Challenge | 24 |
If the scion fails a saving throw, it can choose to succeed instead.
The scion has advantage on saving throws against spells and other magical effects.
The scion deals double damage to objects and structures.
The scion makes one Ice Axe and two Slam attacks, or it makes two Glacier Throw attacks.
Melee Attack Roll: +17 to hit, reach 30 ft., one target. Hit: 36 (4d12 + 10) force damage plus 18 (4d8) cold damage.
Melee Attack Roll: +17 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) force damage.
Ranged Attack Roll: +17 to hit, range 120/480 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage plus 14 (4d6) cold damage, and the target must succeed on a DC 25 Strength saving throw or have the prone condition.
The scion digs its hands into the ground at a point it can see within 30 feet of itself and launches a magically conjured mass of ice into the air. Each creature other than the scion in a 30-foot-radius, 100-foot-high cylinder centered on that point must make a DC 25 Dexterity saving throw. On a failed save, a creature takes 36 (8d8) bludgeoning damage plus 19 (3d12) cold damage and is pushed vertically to the top of the cylinder, at which point the creature falls. On a successful save, a creature takes half as much damage and is pushed to the nearest unoccupied space outside the cylinder with no additional effects.
At the start of the scion's next turn, a mass of ice plummets to the ground on a point the scion can see within 60 feet of the point the scion dug its hands into. Each creature in a 30-foot-radius, 100-foot-high cylinder centered on that point must succeed on a DC 25 Dexterity saving throw or take 18 (4d8) bludgeoning damage plus 18 (4d8) cold damage.