Small humanoid, Neutral
| Armor Class | 15 |
|---|---|
| Hit Points | 66 (12d8 + 12) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
| Saving Throws | Dex +5, Int +4 |
|---|---|
| Skills | Perception +6, Stealth +7, Survival +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Common plus one other language |
| Challenge | 3 |
The scout makes two attacks, using Shortsword or Longbow in any combination.
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage.
Ranged Attack Roll: +5, range 150/600 ft. Hit: 7 (1d8 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage.
Trigger: The scout is hit by an attack roll. Response: The scout halves the damage (round down) it takes from that attack.