Large construct, Unaligned
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 126 (12d10 + 60) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 10 (+0) | 20 (+5) | 3 (-4) | 10 (+0) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | lightning |
| Damage Immunities | poison; psychic |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; poisoned |
| Senses | darkvision 120 ft., passive Perception 16 |
| Languages | understands the languages of its creator but can't speak |
| Challenge | 8 |
A creature that hits the scrapper with a melee attack while within 5 feet of it takes 19 (3d12) lightning damage.
The scrapper makes two Spike Punch attacks. It can replace one of those with a Wires attack.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 5 (1d10) piercing damage.
Melee Attack Roll: +8 to hit, reach 20 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 16) and must succeed on a DC 16 Strength saving throw or be pulled into an unoccupied space within 5 feet of the scrapper and take 19 (3d12) lightning damage. The scrapper can have only one creature grappled in this way at a time.
The scrapper shoots a magical beam from its extended eye at one creature it can see within 120 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 44 (8d10) force damage on a failed save, or half as much damage on a successful one.