Scuttling Serpentmaw

(Critical Role: Call of the Netherdeep)

Small aberration, Unaligned

Armor Class17 (natural armor)
Hit Points65 (10d6 + 30)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 16 (+3) 3 (-4) 11 (+0) 3 (-4)
Saving Throws—
SkillsStealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages—
Challenge4

Traits

Amphibious.

The serpentmaw can breathe air and water.

Pack Tactics.

The serpentmaw has advantage on an attack roll against a creature if at least one of the serpentmaw's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack.

The serpentmaw makes one Bite attack and two Claw attacks.

Bite.

Melee Attack Roll: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the serpentmaw had advantage on the attack roll.

Claw.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.