Small aberration, Unaligned
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 65 (10d6 + 30) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 3 (-4) | 11 (+0) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | blindsight 60 ft. (blind beyond this radius), passive Perception 10 |
| Languages | — |
| Challenge | 4 |
The serpentmaw can breathe air and water.
The serpentmaw has advantage on an attack roll against a creature if at least one of the serpentmaw's allies is within 5 feet of the creature and the ally isn't incapacitated.
The serpentmaw makes one Bite attack and two Claw attacks.
Melee Attack Roll: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the serpentmaw had advantage on the attack roll.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.