Sea Elf

(Storm King's Thunder)

Medium humanoid (elf), Chaotic Good

Armor Class11
Hit Points11 (2d8 + 2)
Speed10 ft., swim 40 ft.
STRDEXCONINTWISCHA
10 (+0) 13 (+1) 12 (+1) 11 (+0) 11 (+0) 12 (+1)
Saving Throws—
SkillsPerception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon, Elvish
Challenge1/8

Traits

Fey Ancestry.

The sea elf has advantage on saving throws against being charmed, and magic can't put the sea elf to sleep.

Amphibious.

The sea elf can breathe air and water.

Actions

Spear.

Melee or Ranged Attack Roll: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.