Sea Elf Scout

(Dragonlance: Shadow of the Dragon Queen)

Medium humanoid (elf), Any alignment

Armor Class13 (leather armor)
Hit Points16 (3d8 + 3)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
11 (+0) 14 (+2) 12 (+1) 11 (+0) 13 (+1) 11 (+0)
Saving Throws—
SkillsNature +4, Perception +5, Stealth +6, Survival +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 15
LanguagesAny one language (usually Common)
Challenge1/2

Traits

Keen Hearing and Sight.

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Fey Ancestry.

The scout has advantage on saving throws against being charmed, and magic can't put it to sleep.

Child of the Sea.

The scout can breathe air and water.

Actions

Multiattack.

The scout makes two melee attacks or two ranged attacks.

Shortsword.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow.

Ranged Attack Roll: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.