Sea Lion

(Tales from the Yawning Portal: Against the Giants)

Large monstrosity, Unaligned

Armor Class15 (natural armor)
Hit Points90 (12d10 + 24)
Speed10 ft., swim 40 ft.
STRDEXCONINTWISCHA
17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 8 (-1)
Saving Throws—
SkillsPerception +4, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 14
Languages—
Challenge5

Traits

Amphibious.

The sea lion can breathe air and water.

Keen Smell.

The sea lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics.

The sea lion has advantage on an attack roll against a creature if at least one of the sea lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

Swimming Leap.

With a 10-foot swimming start, the sea lion can long jump out of or across the water up to 25 feet.

Actions

Multiattack.

The sea lion makes three attacks: one bite attack and two claw attacks.

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Claw.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.