Large monstrosity, Unaligned
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 90 (12d10 + 24) |
| Speed | 10 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 14 |
| Languages | — |
| Challenge | 5 |
The sea lion can breathe air and water.
The sea lion has advantage on Wisdom (Perception) checks that rely on smell.
The sea lion has advantage on an attack roll against a creature if at least one of the sea lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
With a 10-foot swimming start, the sea lion can long jump out of or across the water up to 25 feet.
The sea lion makes three attacks: one bite attack and two claw attacks.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.