Medium ooze, Unaligned
| Armor Class | 8 |
|---|---|
| Hit Points | 22 (3d8 + 9) |
| Speed | 10 ft., climb 10 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 16 (+3) | 5 (-3) | 6 (-2) | 2 (-4) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; cold; fire |
| Damage Immunities | — |
| Condition Immunities | blinded; deafened; exhaustion; frightened; prone |
| Senses | blindsight 60 ft. (blind beyond this radius), passive Perception 8 |
| Languages | Common |
| Challenge | 1/2 |
The ooze can move through a space as narrow as 1 inch wide without squeezing.
Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.