Sentinel Marshal

(Eberron: Forge of the Artificer)

Small humanoid (human), Lawful Neutral

Armor Class16
Hit Points110 (20d8 + 20)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 19 (+4) 12 (+1) 11 (+0) 15 (+2) 10 (+0)
Saving ThrowsCon +4, Dex +7
SkillsAthletics +7, Insight +5, Perception +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 18
LanguagesCommon plus two other languages
Challenge6

Actions

Multiattack.

The marshal makes three attacks, using Longsword or Pistol in any combination.

Longsword.

Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage, and the target has Disadvantage on the next attack roll it makes before the start of the marshal's next turn.

Pistol.

Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Shield (3/Day)

The marshal casts Shield in response to the spell's trigger, using Wisdom as the spellcasting ability.

3/day: Shield