Small humanoid (human), Lawful Neutral
| Armor Class | 16 |
|---|---|
| Hit Points | 110 (20d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 19 (+4) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
| Saving Throws | Con +4, Dex +7 |
|---|---|
| Skills | Athletics +7, Insight +5, Perception +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 18 |
| Languages | Common plus two other languages |
| Challenge | 6 |
The marshal makes three attacks, using Longsword or Pistol in any combination.
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage, and the target has Disadvantage on the next attack roll it makes before the start of the marshal's next turn.
Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
The marshal casts Shield in response to the spell's trigger, using Wisdom as the spellcasting ability.
3/day: Shield