Medium humanoid (any race), Any alignment
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 9 (2d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Deception +5, Insight +4, Persuasion +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common, Primordial |
| Challenge | 1/8 |
Seodra can move across difficult terrain made of earth or stone without expending extra movement.
Seodra can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of her.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Seodra adds 2 to its AC against one melee attack that would hit it. To do so, Seodra must see the attacker and be wielding a melee weapon.