Sephek Kaltro

(Icewind Dale: Rime of the Frostmaiden)

Medium undead, Neutral Evil

Armor Class12
Hit Points75 (10d8 + 30)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 16 (+3) 11 (+0) 16 (+3) 18 (+4)
Saving Throws—
SkillsPerception +5, Survival +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiescold
Condition Immunitiescharmed; frightened
Sensespassive Perception 15
LanguagesCommon
Challenge3

Traits

Cold Regeneration.

If the temperature around him is 0 degrees Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn't function at the start of Sephek's next turn. Sephek dies only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.

Sephek attacks twice with a weapon.

Ice Longsword.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if Sephek uses the weapon with two hands, plus 5 (2d4) cold damage.

Ice Dagger.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) cold damage.

Innate Spellcasting

Sephek can innately cast misty step up to three times per day, requiring no components. His innate spellcasting ability is Charisma.

At will: misty step