Seth the Shapeshifting Dragon

(Misplaced Monsters: Volume 1)

Medium dragon, Neutral

Armor Class17
Hit Points153 (18d8 + 72)
Speed50 ft., swim 50 ft.
STRDEXCONINTWISCHA
16 (+3) 25 (+7) 19 (+4) 13 (+1) 15 (+2) 14 (+2)
Saving ThrowsCon +8, Dex +11, Str +7
SkillsPerception +6, Stealth +11
Damage Vulnerabilities—
Damage Resistancescold; fire
Damage Immunitiespoison
Condition Immunitiesgrappled; poisoned; restrained
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 16
LanguagesAquan, Common, Draconic
Challenge10

Traits

Amphibious.

Seth can breathe air and water.

Invisible in Water.

Seth has the invisible condition while fully immersed in water.

Actions

Multiattack.

Seth makes one Bite attack and two Claw attacks.

Bite.

Melee Attack Roll: +11 to hit, reach 10 ft., one target. Hit: 10 (1d6 + 7) piercing damage plus 9 (2d8) cold damage.

Claw.

Melee Attack Roll: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Riptide Breath (Recharge 5-6).

Seth exhales a torrent of frigid water in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage and has the incapacitated condition until the end of its next turn. On a successful save, the creature takes half as much damage only.