Sewer King

(Monstrous Compendium Volume 4: Eldritch Creatures)

Medium fiend, Lawful Evil

Armor Class13 (natural armor)
Hit Points52 (8d8 + 16)
Speed40 ft.
STRDEXCONINTWISCHA
18 (+4) 13 (+1) 14 (+2) 8 (-1) 12 (+1) 11 (+0)
Saving Throws—
SkillsPerception +5, Stealth +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 120 ft., passive Perception 15
LanguagesInfernal, telepathy 30 ft.
Challenge2

Traits

Beast Speech.

The sewer king can comprehend and verbally communicate with any Beast.

Actions

Rancid Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) acid damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or have the poisoned condition until the start of the sewer king's next turn.

Summon Swarm (1/Day).

The sewer king chitters and summons a swarm of rats to its aid. The swarm appears in an unoccupied space within 30 feet of the sewer king that the sewer king can see. It acts as the sewer king's ally, obeys the sewer king's commands, and takes its turn immediately after the sewer king's. The swarm remains until it dies, the sewer king dies, or until the sewer king dismisses it as an action.