Shadar-kai Gloom Weaver

(Mordenkainen's Fiendish Folio)

Medium humanoid (elf), Neutral Evil

Armor Class14
Hit Points104 (16d8 + 32)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 18 (+4) 14 (+2) 15 (+2) 12 (+1) 18 (+4)
Saving ThrowsCon +6, Dex +8
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesnecrotic
Condition Immunitiescharmed; exhaustion
Sensesdarkvision 60 ft., passive Perception 11
LanguagesCommon, Elvish
Challenge9

Traits

Burden of Time.

Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.

Fey Ancestry.

The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack.

The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.

Shadow Spear.

Melee or Ranged Attack Roll: +8 to hit, reach 5 ft. or range 30/120, one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage. Hit or Miss: The spear magically returns to the shadar-kai's hand immediately after a ranged attack.

Reactions

Misty Escape (Recharge 6-6).

When the shadar-kai takes damage, it turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.

Spellcasting

The shadar-kai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead

1 each/day: arcane gate, bane, confusion, darkness, fear, major image, true seeing