Medium humanoid (elf), Any alignment
| Armor Class | 15 (studded leather armor) |
|---|---|
| Hit Points | 71 (13d8 + 13) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
| Saving Throws | Cha +4, Dex +6 |
|---|---|
| Skills | Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | — |
| Condition Immunities | charmed; exhaustion |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | Common, Elvish |
| Challenge | 7 |
The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.
The shadar-kai makes three Spiked Chain attacks.
It can use Shadow Jump after one of these attacks.
Melee Attack Roll: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target must succeed on a DC 14 Dexterity saving throw or suffer one of the following effects (choose one or roll a d6):
1–2: Decay
The target takes 22 (4d10) necrotic damage.
3–4: Grapple
The target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and the shadar-kai can't grapple another target.
5–6: Topple
The target is knocked prone.