Medium undead, Chaotic Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 16 (3d8 + 3) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +4 |
| Damage Vulnerabilities | radiant |
| Damage Resistances | acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | necrotic; poison |
| Condition Immunities | exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | — |
| Challenge | 1/2 |
The shadow can move through a space as narrow as 1 inch wide without squeezing.
While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.