Shadow Dancer

(Mordenkainen's Tome of Foes)

Medium humanoid (elf), Neutral

Armor Class15 (studded leather armor)
Hit Points71 (13d8 + 13)
Speed30 ft.
STRDEXCONINTWISCHA
12 (+1) 16 (+3) 13 (+1) 11 (+0) 12 (+1) 12 (+1)
Saving ThrowsCha +4, Dex +6
SkillsStealth +6
Damage Vulnerabilities—
Damage Resistancesnecrotic
Damage Immunities—
Condition Immunitiescharmed; exhaustion
Sensesdarkvision 60 ft., passive Perception 11
LanguagesCommon, Elvish
Challenge7

Traits

Fey Ancestry.

The shadow dancer has advantage on saving throws against being charmed, and magic can't put it to sleep.

Shadow Jump.

As a bonus action, the shadow dancer can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness. The shadow dancer can use this ability between the weapon attacks of another action it takes.

Actions

Multiattack.

The shadow dancer makes three spiked chain attacks.

Spiked Chain.

Melee Attack Roll: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 14 Dexterity saving throw or suffer one additional effect of the shadow dancer's choice:

  • The target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and the shadow dancer can't grapple another target.
  • The target is knocked prone.
  • The target takes 22 (4d10) necrotic damage.