Medium fiend (demon), Chaotic Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 66 (12d8 + 12) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
| Saving Throws | Cha +4, Dex +5 |
|---|---|
| Skills | Stealth +7 |
| Damage Vulnerabilities | radiant |
| Damage Resistances | acid; fire; necrotic; thunder; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | cold; lightning; poison |
| Condition Immunities | exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained |
| Senses | darkvision 120 ft., passive Perception 11 |
| Languages | Abyssal, telepathy 120 ft. |
| Challenge | 4 |
The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
While in dim light or darkness, the demon can take the Hide action as a bonus action.
Melee Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.
Medium fiend (demon), Chaotic Evil
| Armor Class | 14 |
|---|---|
| Hit Points | 66 (12d8 + 12) |
| Speed | 30 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
| Saving Throws | Cha +4, Dex +5 |
|---|---|
| Skills | Stealth +7 |
| Damage Vulnerabilities | radiant |
| Damage Resistances | acid; bludgeoning; cold; fire; lightning; piercing; slashing; thunder |
| Damage Immunities | necrotic; poison |
| Condition Immunities | exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained |
| Senses | Darkvision 120 ft., passive Perception 11 |
| Languages | Abyssal; telepathy 120 ft. |
| Challenge | 4 |
If the demon dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
The demon can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
While in Bright Light, the demon has Disadvantage on ability checks and attack rolls.
Melee Attack Roll: +5, reach 5 ft. Hit: 16 (3d8 + 3) Psychic damage.