Huge dragon, Chaotic Evil
| Armor Class | 16 |
|---|---|
| Hit Points | 189 (18d12 + 72) |
| Speed | 40 ft., climb 40 ft., fly 80 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 19 (+4) | 18 (+4) | 14 (+2) | 12 (+1) | 18 (+4) |
| Saving Throws | Dex +9, Wis +6 |
|---|---|
| Skills | Perception +11, Stealth +14 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | necrotic |
| Condition Immunities | — |
| Senses | Blindsight 30 ft., Darkvision 120 ft., passive Perception 21 |
| Languages | Common, Draconic |
| Challenge | 13 |
If the dragon fails a saving throw, it can choose to succeed instead.
While in Dim Light or Darkness, the dragon has Resistance to damage that isn't Force, Psychic, or Radiant.
While in sunlight, the dragon has Disadvantage on ability checks and attack rolls.
The dragon makes three Rend attacks.
Melee Attack Roll: +10, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 3 (1d6) Necrotic damage.
dex DC 17, each creature in a 60-foot Cone [Area of Effect]. Failure: 35 (10d6) Necrotic damage. Success: Half damage. Success or Failure: A Humanoid reduced to 0 Hit Points by this damage dies, and a Shadow rises from the corpse. The shadow is under the dragon's control and shares the dragon's Initiative count but acts immediately after the dragon.
The dragon moves up to half its Speed, and it makes one Rend attack.
The dragon uses Shadow Stealth, and one creature of its choice that it can see within 10 feet of it takes 10 (3d6) Necrotic damage. The dragon can't take this action again until the start of its next turn.