Medium humanoid (elf), Neutral
| Armor Class | 17 |
|---|---|
| Hit Points | 132 (24d8 + 24) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 20 (+5) | 12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) |
| Saving Throws | Dex +8, Wis +6 |
|---|---|
| Skills | Perception +6, Performance +6, Sleight of hand +8, Stealth +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 16 |
| Languages | Common, Elvish, Thieves' cant |
| Challenge | 7 |
The agent makes two Shadow Knife attacks.
Melee or Ranged Attack Roll: +8, reach 5 ft. or range 20/60 ft. Hit: 10 (2d4 + 5) Piercing damage plus 14 (4d6) Necrotic damage, and the target's Speed is reduced by 10 feet until the end of its next turn.
The agent casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (DC 14):
At will: Disguise Self, Minor Illusion
1/day: Pass without Trace