Medium undead, Chaotic Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 49 (9d8 + 9) |
| Speed | 35 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +3, Stealth +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; poisoned |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | — |
| Challenge | 5 |
Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.
While in dim light or darkness, the shadowghast can take the Hide action as a bonus action.
The shadowghast makes two attacks: one with its bite and one with its claws.
Melee Attack Roll: +8 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.