Shadowghast

(Explorer's Guide to Wildemount)

Medium undead, Chaotic Evil

Armor Class15
Hit Points49 (9d8 + 9)
Speed35 ft.
STRDEXCONINTWISCHA
14 (+2) 20 (+5) 12 (+1) 12 (+1) 11 (+0) 8 (-1)
Saving Throws—
SkillsPerception +3, Stealth +8
Damage Vulnerabilities—
Damage Resistancesnecrotic
Damage Immunitiespoison
Condition Immunitiescharmed; exhaustion; poisoned
Sensesdarkvision 60 ft., passive Perception 13
Languages—
Challenge5

Traits

Stench.

Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.

Shadow Stealth.

While in dim light or darkness, the shadowghast can take the Hide action as a bonus action.

Actions

Multiattack.

The shadowghast makes two attacks: one with its bite and one with its claws.

Bite.

Melee Attack Roll: +8 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage.

Claws.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.