Shaldoor

(Storm King's Thunder)

Huge giant, Chaotic Good

Armor Class16 (scale mail)
Hit Points230 (20d12 + 100)
Speed50 ft., swim 50 ft.
STRDEXCONINTWISCHA
29 (+9) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 18 (+4)
Saving ThrowsCha +9, Con +10, Str +14, Wis +9
SkillsAnimal handling +9, Athletics +14, Perception +9
Damage Vulnerabilities—
Damage Resistancescold
Damage Immunitieslightning; thunder
Condition Immunities—
Sensespassive Perception 19
LanguagesCommon, Giant
Challenge13

Traits

Roleplaying Information.

A skilled rider of rocs and whales, Shaldoor believes that Annam the All-Father shattered the ordning to push giants into war against the dragons. She is thrilled to be on the front lines in this great conflict!

Ideal: "Giants are made for war—storm giants most of all!"

Bond: "Ostoria is gone, yet I long for the return of a mighty giant empire."

Flaw: "I like to rain destruction down upon my enemies, and I never show them mercy."

Amphibious.

Shaldoor can breathe air and water.

Actions

Multiattack.

Shaldoor makes two greatsword attacks.

Greatsword.

Melee Attack Roll: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock.

Ranged Attack Roll: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 5-6).

Shaldoor hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

Spellcasting

Shaldoor casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):

At will: detect magic, levitate, light

1 each/day: control weather (cast as 1 action), water breathing