Shanzezim

(Vecna: Eve of Ruin)

Large elemental, Chaotic Neutral

Armor Class17 (natural armor)
Hit Points229 (17d10 + 136)
Speed30 ft., fly 60 ft., swim 90 ft.
STRDEXCONINTWISCHA
22 (+6) 12 (+1) 26 (+8) 18 (+4) 17 (+3) 18 (+4)
Saving ThrowsCha +8, Dex +5, Wis +7
Skills—
Damage Vulnerabilities—
Damage Resistancesacid; cold; lightning
Damage Immunities—
Condition Immunities—
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 13
LanguagesAquan
Challenge11

Traits

Amphibious.

Shanzezim can breathe air and water.

Elemental Demise.

If Shanzezim dies, its body disintegrates into a burst of water and foam, leaving behind only equipment Shanzezim was wearing or carrying.

Actions

Multiattack.

Shanzezim makes two trident attacks.

Trident.

Melee or Ranged Attack Roll: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack.

Water Jet.

Shanzezim magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from Shanzezim and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone.

Innate Spellcasting

Shanzezim's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: create or destroy water, detect evil and good, detect magic, fog cloud, purify food and drink

3 each/day: tongues, water breathing, water walk

1 each/day: conjure elemental (water elemental only), control water, gaseous form, invisibility, plane shift