Shard Shunner

(Waterdeep: Dragon Heist)

Small humanoid (halfling, shapechanger), Lawful Evil

Armor Class12
Hit Points27 (6d6 + 6)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 15 (+2) 12 (+1) 11 (+0) 10 (+0) 8 (-1)
Saving Throws—
SkillsPerception +2, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesbludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Condition Immunities—
Sensesdarkvision 60 ft. (rat form only), passive Perception 12
LanguagesCommon, Halfling, Thieves' cant
Challenge2

Traits

Shapechanger.

The Shard Shunner can use their action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into their true form, which is humanoid. Their statistics, other than their size, are the same in each form. Any equipment they are wearing or carrying isn't transformed. They revert to their true form if they die.

Keen Smell.

The Shard Shunner has advantage on Wisdom (Perception) checks that rely on smell.

Halfling Nimbleness.

The Shard Shunner can move through the space of creatures that is of a size larger than them.

Brave.

The Shard Shunner has advantage on saving throws against being frightened.

Actions

Multiattack (Humanoid or Hybrid Form Only).

The Shard Shunner makes two attacks, only one of which can be a bite.

Bite (Rat or Hybrid Form Only).

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat Player Characters as Lycanthropes.

Shortsword (Humanoid or Hybrid Form Only).

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow (Humanoid or Hybrid Form Only).

Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.