Sharkbody Abomination

(Explorer's Guide to Wildemount)

Large aberration, Unaligned

Armor Class12 (natural armor)
Hit Points45 (6d10 + 12)
Speed20 ft., swim 40 ft.
STRDEXCONINTWISCHA
18 (+4) 13 (+1) 15 (+2) 1 (-5) 10 (+0) 4 (-3)
Saving Throws—
SkillsPerception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 30 ft., passive Perception 12
Languages—
Challenge2

Traits

Blood Frenzy.

The abomination has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing.

The abomination can breathe only underwater.

Limited Amphibiousness.

The abomination can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.