Medium humanoid (human), Neutral Evil
| Armor Class | 16 (Barkskin trait) |
|---|---|
| Hit Points | 13 (2d8 + 4) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +5, Insight +4, Persuasion +1 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common, Draconic, Goblin |
| Challenge | 1/2 |
Sharwyn's AC can't be lower than 16.
Sharwyn has a spellbook that contains the spells listed in her Spellcasting trait, plus detect magic and silent image.
If the Gulthias Tree dies, Sharwyn dies 24 hours later.
Melee Attack Roll: +4, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sharwyn is a 1st-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips: light, prestidigitation, ray of frost
Level 1 (2 slots): color spray, magic missile, shield, sleep