Large fiend, Neutral Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 119 (14d10 + 42) |
| Speed | 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 20 (+5) |
| Saving Throws | Cha +10, Con +8, Str +12 |
|---|---|
| Skills | Athletics +12, Insight +8, Persuasion +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | acid; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 13 |
| Languages | Abyssal, Common |
| Challenge | 14 |
Magical darkness doesn't impede the shator's darkvision.
The shator has advantage on Wisdom (Perception) checks that rely on smell.
The shator has advantage on saving throws against spells and other magical effects.
The shator's weapon attacks are magical.
The shator makes one Bite attack or one Poisonous Spit attack (if available) and then makes two Claws attacks.
Melee Attack Roll: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage plus 10 (3d6) acid damage.
Melee Attack Roll: +12 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage plus 7 (2d6) acid damage.
The shator exhales poisonous spit in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save and having the paralyzed condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
When hit with a melee attack, the shator expels a toxic slime. The attacker must succeed on a DC 18 Dexterity saving throw or have the paralyzed condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
The shator casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
At will: clairvoyance, detect magic, fear, invisibility (self only), spider climb, tongues
2 each/day: cloudkill, dispel magic, plane shift, Tasha's hideous laughter