Shatterskull Giant

(Plane Shift: Zendikar )

Huge giant, Neutral

Armor Class17 (natural armor)
Hit Points126 (11d12 + 55)
Speed40 ft.
STRDEXCONINTWISCHA
23 (+6) 15 (+2) 20 (+5) 10 (+0) 12 (+1) 9 (-1)
Saving ThrowsCon +8, Dex +5, Wis +4
SkillsAthletics +12, Perception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesGiant
Challenge7

Traits

Stone Camouflage.

The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack.

The giant makes two greatclub attacks.

Greatclub.

Melee Attack Roll: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock.

Ranged Attack Roll: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching.

If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.