Sheldon the Blueberry Dragon

(Misplaced Monsters: Volume 1)

Large dragon, Neutral Good

Armor Class16 (natural armor)
Hit Points142 (15d10 + 60)
Speed30 ft., fly 60 ft.
STRDEXCONINTWISCHA
19 (+4) 13 (+1) 18 (+4) 17 (+3) 14 (+2) 16 (+3)
Saving ThrowsCon +7, Dex +4, Int +6
SkillsAcrobatics +7, Athletics +7, Performance +6
Damage Vulnerabilities—
Damage Resistancesforce; psychic
Damage Immunities—
Condition Immunities—
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 12
LanguagesCommon, Draconic, telepathy 120 ft.
Challenge7

Traits

Space Dweller.

Sheldon can breathe normally in a vacuum.

Actions

Multiattack.

Sheldon makes either two Bite attacks, two Blueberry Fling attacks, or one of each.

Bite.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) psychic damage.

Blueberry Fling.

Ranged Attack Roll: +7 to hit, range 30 ft., one creature. Hit: 11 (2d6 + 4) blueberry damage.

Jetstream Breath (Recharge 5-6).

Sheldon exhales a line of magical wind that is 60 feet long and 5 feet wide. Each creature in that area must make a DC 15 Strength saving throw. On a failed save, the creature takes 21 (6d6) force damage, is pushed 15 feet away from Sheldon, and has the prone condition. On a successful save, the creature takes half as much damage only.

Spellcasting (Psionics)

Sheldon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: light, mage hand (the hand is invisible)

1 each/day: dimension door, telekinesis