Shira

(Critical Role: Call of the Netherdeep)

Medium humanoid (human), Chaotic Good

Armor Class10
Hit Points4 (1d8)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
LanguagesAny one language (usually Common)
Challenge0

Actions

Club.

Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Spellcasting

Shira casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10, +2 to hit with spell attacks):

At will: chill touch

1 each/day: blindness/deafness, ray of sickness