Medium humanoid (genasi), Lawful Evil
| Armor Class | 11, 14 with mage armor |
|---|---|
| Hit Points | 75 (10d8 + 30) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 18 (+4) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +6, Deception +8, Insight +4, Persuasion +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; lightning; thunder |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Aquan, Common |
| Challenge | 4 |
Shoalar can breathe air and water.
Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Shoalar's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:
At will: shape water
1/day: create or destroy water
Shoalar is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:
Cantrips: acid splash, chill touch, light, prestidigitation, ray of frost
Level 1 (4 slots): disguise self, mage armor, shield
Level 2 (3 slots): hold person, misty step
Level 3 (2 slots): lightning bolt, tidal wave
Level 4 (1 slots): watery sphere
Medium humanoid (genasi), Lawful Evil
| Armor Class | 10, 13 with mage armor |
|---|---|
| Hit Points | 60 (8d8 + 24) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +4, Deception +5, Insight +2, Persuasion +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Aquan, Common |
| Challenge | 4 |
Shoalar can breathe air and water.
Melee or Ranged Attack Roll: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Shoalar's innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells:
At will: shape water
1/day: create or destroy water
Shoalar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells:
Cantrips: acid splash, chill touch, friends, prestidigitation, ray of frost
Level 1 (4 slots): disguise self, mage armor, magic missile
Level 2 (3 slots): hold person, misty step
Level 3 (2 slots): tidal wave