Medium dragon, Lawful Good
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 45 (6d8 + 18) |
| Speed | 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
| Saving Throws | Cha +4, Con +5, Dex +2, Wis +2 |
|---|---|
| Skills | Perception +4, Stealth +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | cold |
| Condition Immunities | — |
| Senses | blindsight 10 ft., darkvision 60 ft., passive Perception 14 |
| Languages | Draconic |
| Challenge | 2 |
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
The dragon uses one of the following breath weapons.
Cold Breath The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Medium dragon (metallic), Lawful Good
| Armor Class | 17 |
|---|---|
| Hit Points | 45 (6d8 + 18) |
| Speed | 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
| Saving Throws | Dex +2, Wis +2 |
|---|---|
| Skills | Perception +4, Stealth +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | cold |
| Condition Immunities | — |
| Senses | Blindsight 10 ft., Darkvision 60 ft., passive Perception 14 |
| Languages | Draconic |
| Challenge | 2 |
The dragon makes two Rend attacks.
Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d10 + 4) Piercing damage.
con DC 13, each creature in a 15-foot Cone [Area of Effect]. Failure: 18 (4d8) Cold damage. Success: Half damage.
con DC 13, each creature in a 15-foot Cone [Area of Effect]. 1 The target has the Incapacitated condition until the end of its next turn, when it repeats the save. 2 The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.