Large celestial, Lawful Good
| Armor Class | 12 |
|---|---|
| Hit Points | 67 (9d10 + 18) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; paralyzed; poisoned |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Celestial, Elvish, Sylvan, telepathy 60 ft. |
| Challenge | 5 |
If Silverlily moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Silverlily has advantage on saving throws against spells and other magical effects.
Silverlily's weapon attacks are magical.
Silverlily makes two attacks: one with its hooves and one with its horn.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Silverlily touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Silverlily magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location Silverlily is familiar with, up to 1 mile away.
Silverlily makes one attack with its hooves.
Silverlily creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of Silverlily's next turn.
Silverlily magically regains 11 (2d8 + 2) hit points.
Silverlily's innate spellcasting ability is Charisma (spell save DC 14). Silverlily can innately cast the following spells, requiring no components:
At will: detect evil and good, druidcraft, pass without trace
1 each/day: calm emotions, dispel evil and good, entangle