Simic Merfolk

(Guildmasters' Guide to Ravnica)

Medium humanoid (merfolk), Neutral

Armor Class11
Hit Points11 (2d8 + 2)
Speed30 ft., swim 40 ft.
STRDEXCONINTWISCHA
10 (+0) 13 (+1) 12 (+1) 11 (+0) 11 (+0) 12 (+1)
Saving Throws—
SkillsPerception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon, Merfolk
Challenge1/8

Traits

Amphibious.

The merfolk can breathe air and water.

Actions

Spear.

Melee or Ranged Attack Roll: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.