Medium humanoid (human, sorcerer), Neutral Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 49 (9d8 + 9) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
| Saving Throws | Cha +5, Con +3 |
|---|---|
| Skills | Arcana +3, Perception +4, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 14 |
| Languages | Common |
| Challenge | 2 |
Sion has advantage on saving throws against spells and other magical effects if he is in dim light or darkness.
Magical darkness doesn't impede Sion's darkvision.
If Sion dies, his body melts into shadow, leaving behind only equipment he was wearing or carrying.
While in sunlight, Sion has disadvantage on attack rolls, ability checks, and saving throws.
Sion makes one Shadow Sword attack and uses Affix Shadow or Spellcasting.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
Sion targets a creature within 60 feet of himself that he can see. That target must make a DC 13 Charisma saving throw. On a failed save, the target has the grappled condition (escape DC 13) as its shadow wraps around it. Once the target escapes the grapple, its shadow returns to normal.
Sion casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: Mage Hand, Minor Illusion
1 each/day: Darkness, Mirror Image, Silence