Sion

(Quests from the Infinite Staircase)

Medium humanoid (human, sorcerer), Neutral Evil

Armor Class12
Hit Points49 (9d8 + 9)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 13 (+1) 12 (+1) 14 (+2) 16 (+3)
Saving ThrowsCha +5, Con +3
SkillsArcana +3, Perception +4, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 14
LanguagesCommon
Challenge2

Traits

Magic Resistance.

Sion has advantage on saving throws against spells and other magical effects if he is in dim light or darkness.

Shadesight.

Magical darkness doesn't impede Sion's darkvision.

Shadowy Demise.

If Sion dies, his body melts into shadow, leaving behind only equipment he was wearing or carrying.

Sunlight Weakness.

While in sunlight, Sion has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Multiattack.

Sion makes one Shadow Sword attack and uses Affix Shadow or Spellcasting.

Shadow Sword.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.

Affix Shadow.

Sion targets a creature within 60 feet of himself that he can see. That target must make a DC 13 Charisma saving throw. On a failed save, the target has the grappled condition (escape DC 13) as its shadow wraps around it. Once the target escapes the grapple, its shadow returns to normal.

Spellcasting

Sion casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: Mage Hand, Minor Illusion

1 each/day: Darkness, Mirror Image, Silence