Medium humanoid, Neutral Good
| Armor Class | 20 (plate armor, shield) |
|---|---|
| Hit Points | 90 (12d8 + 36) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 17 (+3) |
| Saving Throws | Con +6, Str +7 |
|---|---|
| Skills | Arcana +4, Athletics +7, Persuasion +6, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | blinded; charmed; frightened |
| Senses | passive Perception 12 |
| Languages | Common, Halfling |
| Challenge | 5 |
Jared makes three Longsword attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 4 (1d8) radiant damage. On a roll of 19 or 20, Jared scores a critical hit.
When a creature Jared can see attacks a target other than Jared that is within 5 feet of him, Jared imposes disadvantage on the attack roll.