Medium humanoid (human), Lawful Evil
| Armor Class | 20 (plate armor, shield) |
|---|---|
| Hit Points | 112 (15d8 + 45) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
| Saving Throws | Con +6, Dex +5, Str +7 |
|---|---|
| Skills | Athletics +10, Intimidation +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | fire |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | Common, Infernal |
| Challenge | 5 |
Sir Ursas wears a ring of mind shielding and plate armor of fire resistance.
Sir Ursas has advantage on saving throws against being frightened.
A melee weapon deals one extra die of its damage when Sir Ursas hits with it (included in his attack).
Sir Ursas makes three melee attacks or two ranged attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Sir Ursas adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.