Sir Ursas

(Infernal Machine Rebuild)

Medium humanoid (human), Lawful Evil

Armor Class20 (plate armor, shield)
Hit Points112 (15d8 + 45)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)
Saving ThrowsCon +6, Dex +5, Str +7
SkillsAthletics +10, Intimidation +5
Damage Vulnerabilities—
Damage Resistancesfire
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
LanguagesCommon, Infernal
Challenge5

Traits

Special Equipment.

Sir Ursas wears a ring of mind shielding and plate armor of fire resistance.

Brave.

Sir Ursas has advantage on saving throws against being frightened.

Brute.

A melee weapon deals one extra die of its damage when Sir Ursas hits with it (included in his attack).

Actions

Multiattack.

Sir Ursas makes three melee attacks or two ranged attacks.

Claw.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Spear.

Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry.

Sir Ursas adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.