Medium fey, Chaotic Good
| Armor Class | 14 |
|---|---|
| Hit Points | 38 (7d8 + 7) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Medicine +4, Nature +3, Stealth +6, Survival +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common, Elvish, Sylvan |
| Challenge | 3 |
Siren can breathe air and water.
Siren has advantage on saving throws against spells and other magical effects.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Siren touches one creature she can see within 5 feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take 13 (3d6 + 3) psychic damage and be stunned until the start of Siren's next turn.
Siren's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:
1 each/day: charm person, fog cloud, greater invisibility, polymorph (self only)