Sirene

(Minsc and Boo's Journal of Villainy)

Medium fey, Chaotic Neutral

Armor Class14
Hit Points63 (14d8)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
12 (+1) 18 (+4) 11 (+0) 12 (+1) 10 (+0) 16 (+3)
Saving Throws—
SkillsPerformance +5, Persuasion +5, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60ft., passive Perception 10
LanguagesCommon, Elvish, Sylvan
Challenge3

Traits

Amphibious.

The sirene can breathe air and water.

Magic Resistance.

The sirene has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The sirene makes two Dagger attacks or two Shortbow attacks.

Dagger.

Melee Attack Roll: +6 to hit, range 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) cold damage.

Shortbow.

Ranged Attack Roll: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Sirene's Song (2/Day).

The sirene casts suggestion with a range of 1 mile that affects all creatures of the sirene's choosing in range. Each target has disadvantage on the saving throw.

Spellcasting

The sirene casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

1 each/day: crown of madness, fog cloud, invisibility