Skeemo Weirdbottle

(Waterdeep: Dragon Heist)

Small humanoid (gnome), Lawful Evil

Armor Class12, 15 with mage armor
Hit Points72 (16d6 + 16)
Speed25 ft.
STRDEXCONINTWISCHA
9 (-1) 14 (+2) 12 (+1) 17 (+3) 12 (+1) 15 (+2)
Saving ThrowsInt +6, Wis +4
SkillsArcana +6, History +6, Perception +4, Performance +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesAbyssal, Common, Gnomish, Undercommon
Challenge6

Traits

Gnome Cunning.

Skeemo has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

Dagger.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spellcasting

Skeemo is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks) He has the following wizard spells prepared:

Cantrips: fire bolt, light, mage hand, prestidigitation

Level 1 (4 slots): detect magic, mage armor, magic missile, shield

Level 2 (3 slots): misty step, suggestion

Level 3 (3 slots): counterspell, fireball, fly

Level 4 (3 slots): greater invisibility, ice storm

Level 5 (1 slots): cone of cold