Skeletal Alchemist

(Ghosts of Saltmarsh)

Medium undead, Lawful Evil

Armor Class11
Hit Points32 (5d8 + 10)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 13 (+1) 15 (+2) 14 (+2) 10 (+0) 9 (-1)
Saving Throws—
SkillsArcana +4
Damage Vulnerabilitiesbludgeoning
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiesexhaustion; poisoned
Sensesdarkvision 60 ft., passive Perception 10
Languagesunderstands all languages it knew in life but can't speak
Challenge1/2

Traits

Magic Resistance.

The skeletal alchemist has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The skeletal alchemist makes two Lob Acid attacks.

Claws.

Melee Attack Roll: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 1) slashing damage.

Lob Acid.

Ranged Attack Roll: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d8 + 1) acid damage.