Medium undead, Lawful Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 32 (5d8 + 10) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +4 |
| Damage Vulnerabilities | bludgeoning |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | understands all languages it knew in life but can't speak |
| Challenge | 1/2 |
The skeletal alchemist has advantage on saving throws against spells and other magical effects.
The skeletal alchemist makes two Lob Acid attacks.
Melee Attack Roll: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 1) slashing damage.
Ranged Attack Roll: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d8 + 1) acid damage.