Skeletal Horror

(Adventures in the Forgotten Realms: Deepest Night)

Large undead, Neutral Evil

Armor Class13
Hit Points150 (20d10 + 40)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 15 (+2) 6 (-2) 10 (+0) 5 (-3)
Saving Throws—
SkillsPerception +3
Damage Vulnerabilitiesbludgeoning
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiesexhaustion; poisoned
Sensesdarkvision 60 ft., passive Perception 16
Languages—
Challenge6

Actions

Multiattack.

The horror makes two attacks with its claws.

Claw.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) slashing damage.

Wave of Bones (Recharge 5-6).

The horror crashes into foes like a wave before quickly reforming. Each creature within 10 feet of the horror must make a DC 15 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.