Large undead, Neutral Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 150 (20d10 + 40) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 6 (-2) | 10 (+0) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | Perception +3 |
| Damage Vulnerabilities | bludgeoning |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | darkvision 60 ft., passive Perception 16 |
| Languages | — |
| Challenge | 6 |
The horror makes two attacks with its claws.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) slashing damage.
The horror crashes into foes like a wave before quickly reforming. Each creature within 10 feet of the horror must make a DC 15 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.