Large undead, Lawful Evil
| Armor Class | 13 (armor scraps) |
|---|---|
| Hit Points | 142 (19d10 + 38) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | bludgeoning |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | darkvision 60 ft., passive Perception 9 |
| Languages | — |
| Challenge | 5 |
If the juggernaut is reduced to 0 hit points, twelve skeletons rise from its remains.
If the juggernaut does not have all of its hit points at the start of its turn, it loses 10 hit points.
The juggernaut makes two claws attacks.
Melee Attack Roll: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
The juggernaut collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a DC 14 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.