Skeletal Juggernaut

(Ghosts of Saltmarsh)

Large undead, Lawful Evil

Armor Class13 (armor scraps)
Hit Points142 (19d10 + 38)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 15 (+2) 6 (-2) 8 (-1) 5 (-3)
Saving Throws—
Skills—
Damage Vulnerabilitiesbludgeoning
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiesexhaustion; poisoned
Sensesdarkvision 60 ft., passive Perception 9
Languages—
Challenge5

Traits

Disassemble.

If the juggernaut is reduced to 0 hit points, twelve skeletons rise from its remains.

Falling Apart.

If the juggernaut does not have all of its hit points at the start of its turn, it loses 10 hit points.

Actions

Multiattack.

The juggernaut makes two claws attacks.

Claws.

Melee Attack Roll: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Avalanche of Bones (Recharge 5-6).

The juggernaut collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a DC 14 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.