Medium undead, Unaligned
| Armor Class | 10 |
|---|---|
| Hit Points | 24 (7d8 - 7) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 9 (-1) | 2 (-4) | 10 (+0) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning; piercing; slashing |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened; grappled; paralyzed; petrified; prone; restrained; stunned |
| Senses | darkvision 30 ft., passive Perception 10 |
| Languages | — |
| Challenge | 1/4 |
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Melee Attack Roll: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.