Skeletal Swarm

(Ghosts of Saltmarsh)

Large undead, Lawful Evil

Armor Class13 (armor scraps)
Hit Points60 (8d10 + 16)
Speed30 ft.
STRDEXCONINTWISCHA
12 (+1) 14 (+2) 15 (+2) 6 (-2) 8 (-1) 5 (-3)
Saving Throws—
Skills—
Damage Vulnerabilitiesbludgeoning
Damage Resistancesslashing; piercing
Damage Immunitiespoison
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned; prone; restrained; stunned
Sensesdarkvision 60 ft., passive Perception 9
Languages—
Challenge2

Traits

Deafening Clatter.

Creatures are deafened while in the swarm's space.

Swarm.

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small humanoid. The swarm can't regain hit points or gain temporary hit points.

Actions

Slash.

Melee Attack Roll: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 11 (2d8 + 2) slashing damage, or 6 (1d8 + 2) slashing damage if the swarm has half of its hit points or fewer.