Large undead, Unaligned
| Armor Class | 13 (natural armor) |
|---|---|
| Hit Points | 59 (7d10 + 21) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 17 (+3) | 3 (-4) | 12 (+1) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +3 |
| Damage Vulnerabilities | bludgeoning |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | darkvision 60, passive Perception 13 |
| Languages | — |
| Challenge | 3 |
The two-headed owlbear has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
When one of the owlbear's heads is asleep, its other head is awake.
The two-headed owlbear makes three attacks: two with its beaks and one with its claws.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.